Fenómeno y evolución de los MMOG

  1. Sainz de Abajo, Beatriz
  2. García Salcines, Enrique
  3. Burón Fernández, Francisco Javier
  4. Torre, Isabel de la
  5. López-Coronado, Miguel
  6. Castro Lozano, Carlos de
Revue:
RISTI: Revista Ibérica de Sistemas e Tecnologias de Informação

ISSN: 1646-9895

Année de publication: 2010

Número: 5

Pages: 59-72

Type: Article

D'autres publications dans: RISTI: Revista Ibérica de Sistemas e Tecnologias de Informação

Résumé

Massively Multiplayer Online Game (MMOG) are seen as genuine platforms for the development of applications, both medical and commercial. These games are authentic dynamic virtual workplaces that connect members of a team that are located in dispersed geographical areas. Today, more than two hundred universities are present in Social Virtual Worlds, exploiting the appeal of these three-dimensional immersive environments, to provide a perfect complement to education, thanks to these Virtual Worlds allow other novel applications compared to traditional environments, such as the simultaneous interaction of several characters for the collective construction of an object or project, while simplifying the logistics organization. The success of these MMOG is observed in the various studies mentioned in this article.