Evaluación de la aplicación de robots y dispositivos físicos para la integración de STEAM y el desarrollo de pensamiento computacional
- Miguel Ángel Conde 1
- Francisco J. Rodríguez Sedano 1
- Camino Fernández Llamas 2
- Francisco J. García-Peñalvc 3
-
1
Universidad de León
info
- 2 Rodríguez
-
3
Universidad de Salamanca
info
- María Luisa Sein-Echaluce Lacleta (coord.)
- Ángel Fidalgo Blanco (coord.)
- Francisco José García Peñalvo (coord.)
Argitaletxea: Servicio de Publicaciones ; Universidad de Zaragoza
ISBN: 978-84-18321-17-7
Argitalpen urtea: 2021
Orrialdeak: 335-340
Biltzarra: Congreso Internacional sobre Aprendizaje, Innovación y Cooperación (6. 2021. Madrid)
Mota: Biltzar ekarpena
Laburpena
Current technological society requires efficient professionals and the education of such people should be one of the main tasks of educational institutions. In this sense the development of competences such as computational thinking or STEAM related skills becomes critical. However, it is not enough to define a set of activities in some subjects to facilitate this, but to evaluate if the development of such competences or the integration of STEAM in learning pathways is carried out or not successfully. This paper describes the evaluation tasks applied in the context of the RoboSTEAM project. The validation of the project activities and outcomes was carried out during some pilot phases, on which the project partnership applied different assessment instruments and such tools, and the results obtained are presented in this paper. As conclusions it is possible to see that the educational and socioeconomic context may have an impact in the evaluation, regardless of the age or academic level of students.