Videojuegosun nuevo recurso didáctico

  1. Isabel Escalera Fernández 1
  1. 1 Universidad de Valladolid
    info

    Universidad de Valladolid

    Valladolid, España

    ROR https://ror.org/01fvbaw18

Liburua:
Innovación educativa en la era digital: libro de actas
  1. María del Carmen Ortega Navas (coord.)
  2. M. Angeles López González (coord.)
  3. Paloma Amor Hernández

Argitaletxea: UNED - Universidad Nacional de Educación a Distancia

ISBN: 978-84-09-15658-0

Argitalpen urtea: 2018

Orrialdeak: 299-302

Biltzarra: Jornadas de Investigación en Innovación Docente de la UNED (10. 2018. Madrid)

Mota: Biltzar ekarpena

Laburpena

This article aims to analyse a few examples of the most famous videogames which have been released in recent years such as “The Witcher” or “Assasins's Creed”. The main objective is to show how through the study of the videogames's scenarios, we can understand an specific historical period. This means a new methodology in order to the students can recreate a historical age. These two videogames allow to analyse the Middle Ages and the Modern Age: recreate the streets of Florence or the relationship between the vassal and his lord. Thus, it will raise an issue among the current debate about the usefulness of the videogames, is it possible the relationship between videogames and history or history of art? This newness of the field allows combine disciplines which a priori may appear to be totally opposing like humanities and technologies. In this way, throught the new didactical area, the students can obtain a greatest benefit in their studies.