Smart gamification: Exploring the application of gamification in smart learning environments

  1. Ortega-Arranz, A.
  2. Gómez-Sánchez, E.
  3. Bote-Lorenzo, M.L.
  4. Serrano-Iglesias, S.
  5. Asensio-Pérez, J.I.
  6. Martínez-Monés, A.
Aktak:
CEUR Workshop Proceedings

ISSN: 1613-0073

Argitalpen urtea: 2021

Alea: 3024

Orrialdeak: 17-23

Mota: Biltzar ekarpena