eConfidence, Serious Games para cambiar comportamientos
- Carlos Alberto Catalina Ortega
- Marteyn van Gasteren
- Svjetlana Kolic-Vehovec
- Viola Pinzi
- Ana García-Valcárcel Muñoz-Repiso
- Eva Paloma Ferrer
- Jevgenijs Danilins
- Reinoso Ortiz, Raúl (coord.)
ISSN: 1136-7733
Year of publication: 2018
Issue Title: Auméntame EDU 2018: el futuro de la educación inmersiva empieza aquí
Issue: 1
Pages: 36-39
Type: Article
More publications in: Comunicación y Pedagogía: nuevas tecnologías y recursos didácticos
Bibliographic References
- Amory, A. (2007). "Game object model version II: a theoretical framework for educational game development". En Educational Technology Research and Development, Vol. 55 (nº 1), pp. 51-77.
- Bartholomew, L.K.; Parcel, G.S. y Kok, G. (1998). "Intervention Mapping: A process for developing theory- and evidence based health education programs". En Health Education and Behavior, Vol. 25 (nº 5), pp. 545-563.
- Brown, K.E.; Bayley, J. y Newby, K. (2013). "Serious game for relationships and sex education: application of an intervention mapping approach to development". En Arnab, S.; Dunwell, I. y Debattista, K. "Serious games for healthcare: Applications and implications". Hershey (Pensilvania): IGI Global. pp. 135-166.
- Cooper, J.O. (1982). "Applied behavior analysis in education". En Theory into practice, Vol. 21 (nº 2), pp. 114-118.
- Gunter, G.A.; Kenny, R.E. y Vick, E.H. (2006). "A cose for a formal design paradigm for serious games". En The Journal of the International Digital Media and Arts Association, Vol. 3 (nº 1), pp. 93-105.
- Hunicke, R.; LeBlanc, M. y Zubek, R. (2004). "MDA: A formal approach to game design and game research". En Proceedings of the AAAI Workshop on Challenges in Game Al, Vol. 4 (nº 1), pp. 1-5.
- Marsh, T.; Yang, K. y Shahabi, C. (2006). "Game development for experience through staying there". En Sandbox '06 Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Vol. 1, pp. 83-89.
- Marsh, T (2010). "Activity-based scenario design, development and asessment in serious games". En Van Eck, R. (Ed.) "Gaming and cognition: Theories and practice from the learning sciences". Hershey (Pensilvania): IGI Global. pp. 213-225.
- Tortolero, S.R.; Markham, C.M.; Peskin, F.M.; Shegog, R.; Addy, R.C.; Escobar-Chaves, L. y Baumler, E.R. (2010). "It's Your Game: Keep It Real: Delaying Sexual Behavior with an Effective Middle School Program". En Journal of Adolescent Health, Vol. 46, pp. 169-179.