DESIGN OF VIRTUAL REALITY LEARNING ENVIRONMENTS: STEP-BY-STEP GUIDANCE

  1. Extremera Nedjar, Jamil
  2. Vergara Rodríguez , Diego
  3. Rubio Cavero , Manuel Pablo
  4. Gómez Vallecillo, Ana Isabel
Aktak:
ICERI Proceedings

ISSN: 2340-1095

Argitalpen urtea: 2019

Mota: Biltzar ekarpena

DOI: 10.21125/ICERI.2019.0391 GOOGLE SCHOLAR lock_openSarbide irekia editor

Laburpena

Currently, the use of virtual reality (VR) is being widely applied in different fields, especially in computer science, engineering, and medicine. Concretely, the engineering applications based on VR cover approximately one half of the total number of VR resources (considering the research works published up to last year, 2016). In this paper, the capabilities of different computational software for designing VR applications in engineering education are discussed. As a result, a general flowchart is proposed as a guide for designing VR resources in any application. It is worth highlighting that, rather than this study being based on the applications used in the engineering field, the obtained results can be easily extrapolated to other knowledge areas without any loss of generality. This way, this paper can serve as a guide for creating a VR application.