Videojuegos para el aprendizaje de programaciónsus características y preferencias de los estudiantes

  1. Pisabarro Marrón, Alma María
  2. Vivaracho Pascual, Carlos Enrique
  3. Arias-Herguedas, Silvia
  4. Ortega-Arranz, Alejandro
  5. Jiménez, Luis I.
Journal:
Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)
  1. Cruz Lemus, José Antonio (coord.)
  2. Dapena, Adriana (coord.)
  3. Paramá Gabia, José Ramón (coord.)

ISSN: 2531-0607

Year of publication: 2024

Issue: 9

Pages: 43-50

Type: Article

More publications in: Actas de las Jornadas sobre la Enseñanza Universitaria de la Informática (JENUI)

Abstract

Videogames are nowadays the predominant worldwide entertainment industry. Its success in the current society has led to its use and application in nonrecreational areas, such as education, generating the concept of serious games. These games have showed benefits for students (e.g., greater interest in content, better learning outcomes) at all educational levels, including higher education. During two consecutive years, an educational activity involving multiple serious games was carried out in a programming course for first year university students. The activity (and the games) covers the entire syllabus of the course, was proposed to be completed out of the school hours, and the students' participation is completely voluntary. Each videogame illustrates one or more programming concepts such as data types, control structures, parameter passing, linked lists, etc. This work presents a study exploring the relationship between the characteristics of the games and the student's experience while playing. The students' opinions about the developed videogames, their experience, and their perception of the games’ usefulness for understanding the associated concepts, were collected through questionnaires, to which 153 students answered. Results showed the relation between certain characteristics of the game design and the students' perception. These results can guide the design and development of future video games to make them more attractive to university students.

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