Publicaciones (38) Publicaciones de Juan Alberto Muñoz Cristobal

2024

  1. Examining Competency Alignment: A Scholarly Approach to Engineering Practice Scripts

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 213-220

2019

  1. Analytics for learning design: A layered framework and tools

    British Journal of Educational Technology, Vol. 50, Núm. 1, pp. 139-152

  2. El prácticum en educación física en el medio natural: Conectando espacios físicos y virtuales

    Movimento: revista da Escola de Educação Física, Núm. 25, pp. 1-16

  3. Understanding student behavior and perceptions toward earning badges in a gamified MOOC

    Universal Access in the Information Society, Vol. 18, Núm. 3, pp. 533-549

2018

  1. 4FAD: A framework for mapping the evolution of artefacts in the learning design process

    Australasian Journal of Educational Technology, Vol. 34, Núm. 2, pp. 16-34

  2. Game of Blazons: Helping teachers conduct learning situations that integrate web tools and multiple types of augmented reality

    IEEE Transactions on Learning Technologies, Vol. 11, Núm. 4, pp. 506-519

  3. Learning Buckets: Helping Teachers Introduce Flexibility in the Management of Learning Artifacts Across Spaces

    IEEE Transactions on Learning Technologies, Vol. 11, Núm. 2, pp. 203-215

  4. Monitoring for Awareness and Reflection in Ubiquitous Learning Environments

    International Journal of Human-Computer Interaction, Vol. 34, Núm. 2, pp. 146-165

2017

  1. Automatic group formation in a MOOC based on students’ activity criteria

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. From Low-Scale to Collaborative, Gamified and Massive-Scale Courses: Redesigning a MOOC

    Digital Education: Out to the World and Back to the Campus: 5th European MOOCs Stakeholders Summit, EMOOCs 2017, Madrid, Spain, May 22-26, 2017, Proceedings (Springer Suiza), pp. 77-87

  3. From low-scale to collaborative, gamified and massive-scale courses: Redesigning a MOOC

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Gamifying collaborative activities in MOOCs

    CEUR Workshop Proceedings

  5. How gamification is being implemented in MOOCs? A systematic literature review

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. La orientación en el medio natural: aprendizaje ubicuo mediante el uso de tecnología

    Movimento: revista da Escola de Educação Física, Vol. 23, Núm. 2, pp. 755-770

  7. Learning analytics with google classroom: Exploring the possibilities

    ACM International Conference Proceeding Series

  8. Recursos TIC en el medio natural

    Tándem: Didáctica de la educación física, Núm. 58, pp. 65-70

  9. Toward criteria-based automatic group formation in MOOCs

    CEUR Workshop Proceedings

  10. Toward multimodal analytics in ubiquitous learning environments

    CEUR Workshop Proceedings

  11. Using virtual learning environments in bricolage mode for orchestrating learning situations across physical and virtual spaces

    Computers and Education, Vol. 109, pp. 233-252

2016

  1. A system for gamifying ubiquitous learning situations supported by multiple technologies

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)