Argitalpenak (56) Luís Augusto Silva argitalpenak

2024

  1. A Multiagent Platform for promoting physical activity and learning through interactive educational games using the depth camera recognition system

    Entertainment Computing, Vol. 49

  2. Analysis of Convolutional Neural Network Models for Classifying the Quality of Dried Chili Peppers (Capsicum Annuum L)

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Aprendizaje activo: plataforma de gamificación y estimulación cognitiva a través de actividades educativas utilizando visión artificial

    Tendencias en innovación educativa: gamificación, desarrollo sostenible e inteligencias artificiales y emocionales (Egregius editorial), pp. 133-150

  4. Brazos robóticos en la educación: el BCN Moveo como herramienta innovadora para el ámbito STEAM

    Perspectivas contemporáneas en educación: innovación, investigación y transformación (Dykinson), pp. 249-267

  5. Enhancing Monitoring Performance: A Microservices Approach to Monitoring with Spyware Techniques and Prediction Models

    Sensors, Vol. 24, Núm. 13

  6. Integrating AI and Telemedicine in Maternal-Infant Care: An Innovative Approach for Personalized Healthcare

    Procedia Computer Science

  7. Intelligent sensors in assistive systems for deaf people: a comprehensive review

    PeerJ Computer Science, Vol. 10

  8. JVM optimization: An empirical analysis of JVM configurations for enhanced web application performance

    SoftwareX, Vol. 28

  9. Simulation of Epidemic Dynamics Using a Multi-Agent Model: Analysis of Social Distancing Strategies and Their Impacts on Public Health and Economy

    Applied Sciences (Switzerland), Vol. 14, Núm. 19

2023

  1. Active Actions in the Extraction of Urban Objects for Information Quality and Knowledge Recommendation with Machine Learning

    Sensors, Vol. 23, Núm. 1

  2. An analysis of the use of augmented reality and virtual reality as educational resources

    Computer Applications in Engineering Education, Vol. 31, Núm. 6, pp. 1761-1775

  3. Application of Educational Support Through Disruptive Technology in Deaf Student Learning

    New Trends in Disruptive Technologies, Tech Ethics and Artificial Intelligence: The DITTET 2022 Collection

  4. Aprendizaje activo: plataforma de gamificación y estimulación cognitiva a través de actividades educativas utilizando visión artificial

    Innovación, investigación y transferencias ante la era de las inteligencias artificiales: Libro de resúmenes del congreso internacional nodos del conocimiento 2023

  5. Automated Road Damage Detection Using UAV Images and Deep Learning Techniques

    IEEE Access, Vol. 11, pp. 62918-62931

  6. Barbot: Design and Develop a High-Precision Robotic Platform for Improving Catering Industry Processes

    New Trends in Disruptive Technologies, Tech Ethics and Artificial Intelligence: The DITTET 2022 Collection

  7. CDonVR: E-learning of a Cash Dispenser on Virtual Reality

    New Trends in Disruptive Technologies, Tech Ethics and Artificial Intelligence: The DITTET 2022 Collection

  8. Codecube: una nueva dimensión en la enseñanza de algoritmos con visión computacional a través del uso del cubo de Rubik

    Innovación, investigación y transferencias ante la era de las inteligencias artificiales: Libro de resúmenes del congreso internacional nodos del conocimiento 2023

  9. Competencies: An Exploratory Analysis of Performance Evaluations Results

    New Trends in Disruptive Technologies, Tech Ethics and Artificial Intelligence: The DITTET 2022 Collection

  10. Design of a low-cost IoT device for the estimation of the state-of-health (SOH) of reused lithium batteries

    Proceedings - 2023 6th Conference on Cloud and Internet of Things, CIoT 2023

  11. Development of a Robotic Platform with Order Management for the Catering Sector

    New Trends in Disruptive Technologies, Tech Ethics and Artificial Intelligence: The DITTET 2022 Collection