Perceived utility of video games in the learning process in secondary education-case studies

  1. Marín-Díaz, V.
  2. Sampedro-Requena, B.E.
  3. Fadden, I.M.
Revista:
Sustainability (Switzerland)

ISSN: 2071-1050

Any de publicació: 2019

Volum: 11

Número: 23

Tipus: Article

DOI: 10.3390/SU11236744 GOOGLE SCHOLAR lock_openAccés obert editor

Objectius de Desenvolupament Sostenible