Perceived utility of video games in the learning process in secondary education-case studies

  1. Marín-Díaz, V.
  2. Sampedro-Requena, B.E.
  3. Fadden, I.M.
Revista:
Sustainability (Switzerland)

ISSN: 2071-1050

Ano de publicación: 2019

Volume: 11

Número: 23

Tipo: Artigo

DOI: 10.3390/SU11236744 GOOGLE SCHOLAR lock_openAcceso aberto editor

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