GRUPO DE INVESTIGACIÓN INTERDISCIPLINAR SOBRE INTELIGENCIA DIGITAL EN PROCESOS EDUCATIVOS (INDIE)
INDIE
Instituto Tecnológico y de Estudios Superiores de Monterrey
Monterrey, MéxicoPublicaciones en colaboración con investigadores/as de Instituto Tecnológico y de Estudios Superiores de Monterrey (25)
2023
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Teacher Education Perspectives in the Ibero-Latin American Context: A Comparative View
The Palgrave Handbook of Teacher Education Research: Volume 1,2 (Springer International Publishing), pp. 1237-1258
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Trends on Computational Thinking, Engineering Education, Technology in Medicine, Qualitative and Mixed Methods, Diversity in STEM, Lab-Based Education, Technology and Education, Gamification and Games for Learning and Smart Learning at TEEM 2022
Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 1-21
2022
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A Teacher Education Model for the Digital Age: Linking educational innovation and research
Proceedings - JICV 2022: 12th International Conference on Virtual Campus
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Gamification as a Teaching Method to Improve Performance and Motivation in Tertiary Education during COVID-19: A Research Study from Mexico
Education Sciences, Vol. 12, Núm. 1
2021
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Evidence-based educational innovation model linked to digital information competence in the framework of education 4.0
Sustainability (Switzerland), Vol. 13, Núm. 18
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Learning spaces for a competency-based model: Post-occupancy evaluation
IEEE Global Engineering Education Conference, EDUCON
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The experience of women students in engineering and mathematics careers: A focus group study
IEEE Global Engineering Education Conference, EDUCON
2020
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Gamification: a new key for enhancing engagement in MOOCs on energy?
International Journal on Interactive Design and Manufacturing, Vol. 14, Núm. 4, pp. 1379-1393
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Predicting academic performance with Artificial Intelligence (AI), a new tool for teachers and students
IEEE Global Engineering Education Conference, EDUCON
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Predicting academic performance with Artificial Intelligence (AI), a new tool for teachers and students
PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020)
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The scale of digital competence and utilization of open educational resources (CD-REA): Factors associated with competence in bimodal university teachers
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao, Vol. 2020, Núm. E28, pp. 545-558
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The use of gamification in xMOOCs about energy: Effects and predictive models for participants' learning
Australasian Journal of Educational Technology, Vol. 36, Núm. 2, pp. 1-17
2019
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Adaptive learning based on AI with predictive algorithms
ACM International Conference Proceeding Series
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Engagement in the course of programming in higher education through the use of gamification
Universal Access in the Information Society, Vol. 18, Núm. 3, pp. 583-597
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Engaging MOOC through gamification: Systematic mapping review
ACM International Conference Proceeding Series
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The use of gamification as a teaching methodology in a MOOC about the strategic energy reform in México
Advances in Intelligent Systems and Computing
2017
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Evaluation of the tutoring process with teachers in elementary schools in Mexico
Search and research [Recurso electrónico]: teacher education for contemporary contexts
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In-service teachers’ self-perceptions of digital competence and OER use as determined by a xMOOC training course
Computers in Human Behavior, Vol. 77, pp. 356-364
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Teachers' Digital Skills training by using the Educational Innovation based on Evidence methodology (EIBE)
Search and research [Recurso electrónico]: teacher education for contemporary contexts
2016
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Challenge-based gamification and its impact in teaching mathematical modeling
ACM International Conference Proceeding Series